Company : Bionatics, the world leader in real-time procedural simulation
Bionatics is an innovative leader in procedural terrain technologies and the company behind products as Blueberry3D ® and REALnat Premium ®. These commercial of the shelf solutions are addressing the commonly encountered issues confronted by typical and not so typical Military Training Simulation environments in a totally new way. Several key actors on the market, as BAE Systems, EADS, Thales, Rheinmetal, SAAB, Boeing, Lockheed Martin, L-3..., have selected Bionatics as a supplier to improve realism in their real-time simulations. Innovation Showcase Preview
Blueberry3D and REALnat Premium Blueberry3D ® is a revolutionary, highly immersive 60Hz real-time terrain rendering and management solution that is not only faithful to source data (elevation, imagery and vectorial) but also goes far beyond it by intelligently filling in ground level detail in a realistic and fully automated way, letting you rapidly develop breath-taking environments that would normally take months to model by hand. Our team of technical personnel will be presenting the automatic and intelligent insertion of smooth cut-and-fill roads, how to stitch in complex hand-made sites such as complete airports, scattering billions of trees in real-time, handling extremely large-area databases via a sophisticated and innovative streaming solution, procedural CLOD power lines, walls, buildings, orchards, rivers, fields and many other types of rich automated content. This capacity is ready to deploy into VegaPrime or Open Scene Graph via fully-integrated nodes, or into proprietary environments via the accompanying SDK. REALnat Premium ® is a botanically faithful real-time vegetation modeller making coherent multiple LOD trees, plants and bushes derived from a detailed synthetic model built in real-time at any age and season from an infinitely variable genetic seed. Learn how to tune the LOD set (which includes an impressive but efficient proprietary hybrid plate solution which may be animated at the branch level) to limit poly count and texture usage whilst maximizing realism. Address: 48, rue La Bruyère 75009 Paris, France www.bionatics.com Point of Contact : Enrico Raue
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